// ------------------------------------------------------ Naming ------------------------------------------------------
Name Type-74
ShortName T74
ItemID 7459
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Type74
Model monolith.ModelType74
Texture SkinNanaYon
//Third Person Camera Distance
CameraDistance 8.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 1.0
MaxNegativeThrottle 0.4
//Steering modifiers
TurnLeftSpeed 0.2
TurnRightSpeed 0.2
Drag 9.8
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -28 -8 -18
WheelPosition 1 -28 -8 18
WheelPosition 2 18 -8 18
WheelPosition 3 18 -8 -18
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
RotateWheels True
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 88
ShootDelaySecondary 3
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 0 15 0 turret
ShootPointSecondary 10 25 0 turret twelveMM
ShootPointSecondary 25 15 15 turret sevenMM
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 4
AllowAllAmmo false
AddAmmo 105MM
AddAmmo BananaRocketTank
AddAmmo cannonBall
AddAmmo shell
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 17 0 -360 360 -10 20
RotatedDriverOffset -8 0 8
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound EngineStart
StartSoundLength 24
EngineSound ModernTankEngine
EngineSoundLength 29
ShootSoundPrimary 105MM
ShootSoundSecondary bullet
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 SMP_Part_Turret_Tank 3 SMP_Part_Mat_Armor_Steel 1 SMP_Part_Misc_Computer 
AddRecipeParts core 1 SMP_Part_Chassis_Tank 4 SMP_Part_Mat_Armor_Steel 1 SMP_Part_Mat_Armor_Titan
AddRecipeParts leftTrack 1 SMP_Part_Wheel_Tanktrack 1 SMP_Part_Mat_Armor_Steel
AddRecipeParts rightTrack 1 SMP_Part_Wheel_Tanktrack 1 SMP_Part_Mat_Armor_Steel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 10 green
//Health and collision
SetupPart core 600 -60 -4 -16 102 19 32
SetupPart turret 400 -24 15 -24 48 11 48
SetupPart leftTrack 245 -59 -10 -21 99 18 6
SetupPart rightTrack 245 -59 -10 15 99 18 6
BulletDetection 7
ModelScale 1.1